![]() And you can't have mandatory fights were an archer is cornered and can't get by.Bethesda hid a tiny Elder Scrolls VI Easter Egg in the latest Starfield reveal trailer and you are going to need some really good eyes to see it. If you for example have an illusion spell that makes a fake copy of yourself for the enemy to attack, even the end boss has to be tricked by this. When it comes to the combat, many games fall into the trap that when you get to the end game, all enemies are immune to poison or status effects, so having invested in those things prove pointless. Unique weapons can be basically pre-enchanted versions of the best regular gear. Instead there should be room for enchanting your own weapons to a high enough standard that is "among the best". ![]() There shouldn't be one piece of unique gear that is objectively better than all others. ![]() Ideally the system should be tweaked so you can fit in something like a short-blade+archery, or so you can create battle mages. If you pick archery, there shouldn't be room for you to also pick two-handed weapons. When you level up in Elder Scrolls 6, the game should force you to be without what you don't pick. There's three main things that makes players end up with unique characters, one related to how you level up, one related to how gear works, and one how combat works. Skyrim was terrible in this respect, because all characters ended up the same in the end.
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